CRY BABY
What you need: Nothing
Where you Play: An open room
How to play: Have the children sit in a circle. Pick a child to go into the middle
of the circle. This child crawls around on the ground, and acts like they are crying. The object is to make the other kids laugh. The first person to laugh has to go in the middle.
ANIMAL GAME
What you need: Blindfold
Where to play: In an open space
How to play: The children get into a circle, with one child in the middle. The
child in the middle is blindfolded. When the child in the middle says “go,” the circle moves in an clockwise motion. When the child says stop, the circle stops. The child in the middle points their finger in one direction. Whoever is being pointed at is told to make an animal noise. The child in the middle has to guess who that child is by the noise they are making. If they guess correctly, they go again, otherwise, they join the circle, and a new child is chosen.
SILENT BALL
What you need: 1 ball, and a chair for each child
Where to play: An open space
How to play: Divide children into two teams. Have teams sit in a line facing each
other. The ball is passed back and forth between teams. If anyone talks or makes a noise he/she is out. If anyone drops the ball they are out. A team wins when the other team has no more players.
OBSTACLE COURSE
What you need: Any object for an obstacle course
Where to play: In an open room
How to play: Take all of the objects you have collected, and set them up in a way
as to challenge their physical abilities. Then have the kids run through the course. If possible, time the kids. Have the kids keep track of their times, and try to beat it the next time they go through.
SHOE STEW
What you need: All childrens shoes
Where to play: In an open room
How to play: Have all the children take off their shoes, and put them in a pile in
the middle of the room. Then give the children two different shoes, and have them put them on. Have the children sit on their feet so the other kids can’t see what shoes they are wearing. Have all the kids go and find the match of the shoe they have on each feet. When they find the match, they walk around with that child and they both have to stay together. The object is to have all the kids find their matches, and end up in a big circle.
DO WHAT I SAY, NOT WHAT I DO
What you need: Nothing
Where to play: In an open room
How to play: Same as “Simon Says,” but while Simon is telling the children
what to do, he/she is doing something different. For example: Simon is doing jumping jacks and tells the class to sit down, then says to stand still, and this goes back and forth.
SCOOT YOUR BUNS
What you need: Chairs for all the kids + 1 extra chair
Where to play: In an open room
How to play: Put the chairs in a circle, and have the kids sit in them. Have one child stand in the middle of the circle. Have one extra chair that is not taken. To start, one person next to the empty chair scoots over into it- leaving his/her chair empty. The next person scoots into the newly emptied seat, and so on. Meanwhile, the person in the middle of the circle is trying to sit in an empty chair. The catch is, once the “scooter” has put both “cheeks” on the chair, he/she can switch the direction of the scooting. If the person in the middle is successful in getting the empty seat, the “slow scooter” becomes the new middle person.
PEANUT BUTTER & JELLY
What you need: Two items to be passed around the circle
Where to play: In an open room
How to play: Start one item going around the circle. After a period of time, add
another object. You then have two objects going around the circle. When the two items catch up with each other, the children all yell; “Peanut butter and Jelly!”
HOT STUFF
What you need: A ball
Where you play: In an open room
How to play: Have all the children sit in a circle except for one. The child that is
not in the circle, has to pick a number between 1-30. When the child starts counting, the group starts to pass the ball around the circle. When the child gets to the number they choose, they yell “Hot Stuff.” Who ever is left with the ball is out. The child who is out then goes back with the first child, and counts with them, and so on.
PAPER AIRPLANE GOLF
What you need: Paper (for airplane)
Where you play: In an open room (with cubbies is nice)
How to play: The game is exactly like golf. You pick 9 or 18 “holes”in the room.
You then have the kids take their paper airplane and try to make it in the holes. Explain to the kids what the terms of golf are, and how to play properly.
DO YOU LOVE YOUR NEIGHBOR?
What you need: Chairs for each child
Where to play: An open room
How to play:Have all the children except one sit in the chairs. The child not in a
chair is in the middle of the circle. That child has to go up to a peer and ask them if they love their neighbor. That child can respond in two different ways: “Only those with socks on...” Then all the kids with socks on have to trade seats with each other, while the person in the middle tries to get one of those seats. The other way a child can respond is: “no.” Then the people on either side of the responding child have to switch seats, and the child in the middle goes for one of those seats.
PRUI
What you need: blindfolds
Where you play: An open room
How to play: Players are blind folded or they are closing their eyes. They move around and bump into each other. When they bump into each other, they shake their hand and ask, “Prui?” If the other person answers back with “Prui”, then they have not found the Prui. They keep doing this until the designated Prui is found. The Prui is the only ones with their eyes open. When someone says “Prui” to them, they make no response. They must ask again, and if there is no response, then they have found the Prui. Now, that person is part of the Prui. They join hands and move around. When someone bumps into them, they make no response. The new members must now join the rest of the Prui. The game keeps going until the whole class is involved.
OVER THE OCEAN
Where you play: An open space.
What you need: Nothing.
How to play: The children sit in a circle and one is chosen to be it. This child walks on the outside of the circle while the children who are sitting sing a song. The child who is it echos what the children are singing. When echoing the last line of the song, the child taps someone on the shoulder, runs around the circle, and sits in their spot. Replace the name in the song with the name of the child who is now it. Here is the song:
Benji over the ocean
Benji over the sea
Benji caught the big fish
You can’t catch me!!
BALLOON RELAY
Where you play: Am open space.
What you need: Balloons.
How to play: Put the children into teams. Give them each a balloon and put it between their legs. Have them run to a specific destination, and back to the start. The last person to run pops the balloon by sitting on it when they get back to the starting line.
PING-PONG RELAY
Where you play: An open room
What you need: A ping-pong ball.
How to play: Put the class into teams. Have them get down on their hands and knees and blow the ball to a decided destination and back without touching it at all with your hands.
NUMBER RACE
Where you play: An open room.
What you need: Two sets of large cards labeled 0-9.
How to play: Two teams of ten players are lined up facing each other across the room. Each player is given a card; a set goes to each team. When the leader calls out a number of two or more digits, the players from each team with those numbers walk out in front of their group in the proper order. The first team to do this scores the point. The leader ten calls out another number combination. Addition and subtraction may be employed.
TEMPERATURE RELAY
Where you play: An open room.
What you need: An ice cube, a blue ice-pick, or a cold spoon, then a hot washcloth or a hot spoon.
How you play: Divide the class into two or more teams. No more than six players should be on each team so that the children experience the cold or hot before the temperature changes. Have the first child on each team hold in their hand one of the objects listed above. They must walk quickly to the designated line and back. After all of the children have done this, have them do this again with a hot object. The third time that this is done, they can have one hot object and one warm object.
DRESS ME
Where you play: An open room.
What you need: A big old shirt.
How to play: The first player puts on the big shirt and take the hand of the next player. The rest of the players try to take the shirt off the first player and put it onto the second without breaking their hand hold. The only way that this is to be done is to turn the shirt inside out as it goes over the first persons head. Once it is over the first persons head and onto the next player, another player joins hands with the player wearing the shirt, and the first player becomes the dresser. Depending on the number of players, the line can be extended until all the players have had the shirt on and taken off. If there are enough players and shirts available, this can played in teams as a race.
HUMAN TIC TAC TOE
Where you play: An open room.
What you need: Nine chairs.
How to play: The players are divided into two teams, standing in line and facing the chairs. Three rows of chairs are placed evenly in tic-tac-toe position. The first three chairs should be about ten feet from the first person in line. When taking their turn, the members of one team indicate O by placing both hands on their head. The other team is X and the sign is folded arms over the chest. A team begins by having its first player select a chair, then sit in the chosen chair, facing the two teams while making his team’s sign. He holds the sign until tic-tac-toe is completed.
IT IS I
Where to play: An open room.
What you need: Nothing.
How to play: A player is selected to be it. They come to the front of the room and turns his back to the class. The leader motions another player to come up and knock on the floor behind it. It asks “Who is there?” The player who did the knocking, trying to disguise his voice, say”It is I.” Then he returns to his place. When the leader says “ready,” it turns around and is permitted two guesses as to who did the knocking. If correct, he continues to be It. If not, the person who knocked becomes IT.
CHARI PANTOMINE
Where to play: An open room.
What you need: Nothing.
How to play: Five volunteers leave the room. While they are outside, the group determines a specific action to be pantomimed in detail, for example, changing a flat tire. One member of the group agrees to pantomime the idea.. Whoever agrees should be sure to perform a series of connected action as clearly as possible. When the action has been agreed upon and demonstrated, one of the five volunteers is called back to the group, the other four remaining out of sight. The action is pantomimed for the volunteer who, in turn, attempts to repeat the pantomime for the next volunteer called back. This volunteer repeats the pantomime for the next performer, and so on until the fifth volunteer has returned and had the opportunity to watch the action. This last volunteer then tries to guess what the original action was. By this time, the action has undergone many changes. At the end, it is interesting to find out what each person was trying to do then to demonstrate the original action for the benefit of those who were out of the room.
MOUSE TRAP
Where you play: An open room.
What you need: Nothing.
How to play: Four or five players are chosen to be the Trap and form a circle by holding hands. Arms are raised to create entrances and exits to and from the Trap. One person is chosen to be the Cat and he faces away from the Trap with his eyes closed, as if asleep. The rest of the players are the Mice. As the game begins, the Mice walk in and out of the Trap trying to get the cheese past the sleepy Cat. The Cat, just pretending to be asleep, suddenly opens his eyes and yells “Snap!” The players forming the Trap bring down their arms and capture whoever may be in the circle. The Mice captured become part of the trap. As the game continues, the Trap becomes larger until all but one mouse is caught. The victorious Mouse gets a Swiss cheese cheer.
HUMAN MUSICAL CHAIRS
Where you play: In a big room.
What you need: Enough chairs for the kids playing.
How you play: Two equal teams are formed ( Bigger kids are on one team and smaller kids on the other.) Each team player is numbered off so that there is a corresponding number on the other team. The bigger kids form a circle around the smaller kids’ circle. As the music begins (Or the count) the circles begin moving in opposite directions. As soon as the music stops, the players need to find the corresponding partners. The bigger kids on the outside circle get on all fours while the inside circle finds their partners. The last group to find their partners and sit on their backs is out. After ejecting one team the circles are reformed and the process begins again until there is one winning team left.
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